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It was described earlier in some game previews, that crafting will be part of the game. According to that, it will be possible for Jonathan E. Reid, to reuse certain items from corpses. One part of this menu is the recycling menu, where he can deconstruct found items.

On a workbench, Jonathan can craft:

  • Medicine
  • Analyze - to find out ingredients by analyze sample
  • Medical treatments - to heal sick Citizens
  • Serums - to boost himself
  • Weapon upgrades - to improve and customize weapons
  • Recycle - to recycle items to material

Analyze[]

Analyse to view blueprints.

TBD

Craftable Medical Treatments[]

Reid can analyse items, discover treatments and prepare serums.

  • Actually there were 9 kinds of illness in this game, and each one will have a related unique medicine to cure.
  • To craft the medicine, you will need to award the ingredients for related medicine first, and of course you need enough material to craft it.
  • The medicine divide in 3 types, Fatigue/Anemia/Sepsis in heart, you will know these 3 at the beginning, Cold/Bronchitis/Pneumonia in lung, which ingredient can be found in old morgue, Migraine/Headache/Neuralga in brain, which ingredient can be award from search body in Stonebridge Cemetery
  • Each medicine can be craft from 4 different material, detail list below.
Ingredients for Medicine
Medicine Material 1 Qty 1 Material 2 Qty2 Material 3 Qty 3 Material 4 Qty 4
Treatment For Fatigue Glass Vial 1 Quinine 1 Ferrous Tartrate 2 Sodium Hypochlorite Solution 2
Treatment For Anemia Glass Vial 1 Quinine 2 Ferrous Tartrate 8 Sodium Hypochlorite Solution 8
Treatment For Sepsis Glass Vial 1 Quinine 4 Ferrous Tartrate 15 Sodium Hypochlorite Solution 15
Treatment For Cold Glass Vial 1 Clove Essence 1 Codeine 2 Potassium Permanganate 2
Treatment For Bronchitis Glass Vial 1 Clove Essence 2 Codeine 8 Potassium Permanganate 8
Treatment For Pneumonia Glass Vial 1 Clove Essence 4 Codeine 15 Potassium Permanganate 15
Treatment For Headache Glass Vial 1 Salicin 1 Ergotamine 2 Opium 2
Treatment For Migraine Glass Vial 1 Salicin 2 Ergotamine 8 Opium 8
Treatment For Neuralgia Glass Vial 1 Salicin 4 Ergotamine 15 Opium 15

Craftable Serums[]

Ingredients for Serum
Serum Material 1 Qty 1 Material 2 Qty2 Material 3 Qty 3 Material 4 Qty 4
Light Regeneration Serum Glass Vial 1 Watery Sturdy Blood Sample 1 Ferrous Tartrate 2 Sodium Hypochlorite Solution 2
Light Stamina Serum Glass Vial 1 Watery Brisk Blood Sample 1 Codeine 2 Potassium Permanganate 2
Stamina Serum Glass Vial 1 Watery Brisk Blood Sample 2 Codeine 8 Potassium Permanganate 8
Light Blood Serum Glass Vial 1 Watery Rich Blood Sample 1 Ergotamine 2 Opium 2
Blood Serum Glass Vial 1 Watery Rich Blood Sample 2 Ergotamine 8 Opium 8
Regeneration Serum Glass Vial 1 Watery sturdy Blood Sample 2 Ferrous Tartrate 8 Sodium Hypochlorite Solution 8
Strong Regeneration Serum Glass Vial 1 Watery sturdy Blood Sample 4 Ferrous Tartrate 15 Sodium Hypochlorite Solution 15
Antidote(Item) William Marshal's Blood 1 King Arthur's Blood 1 Dose of Insulin 1

Craftable Weapon Upgrades[]

Aside from the medical related crafting, Reid also can craft many different kinds of weapons.

Enhancement[]

Except the upgrade weapon to a high level, some weapon can also enhanced.
Please notice that enhanced ability can kept after upgrade to high level.
So if you want keep using and upgrade one weapon, don't forget to enhance it during each level.

  • Enhanced Damage (Increase damage dealt by 10%)
  • Increased Blood Absorption (Absorb blood points when the weapon hits)
  • Enhanced Handling (Decrease stamina consumption by 10%)
  • Increased Stun (Add 3 stun points when the weapon hits)
  • Improved Firepower (Increase damage dealt by 10%)
  • Improved Velocity (Decrease the reloading time by 25%)
  • Incendiary Damage (Switch to fire damage. Best used against Beasts, and Vampires.)
  • Chemical Damage (Switch to chemical damage. Best used against humans.)
  • Increased Shock (Add 5 stun points when the weapon hits)
  • Improved Firing Rate (Increase the rate of fire by 20%)

One Hand Weapons[]

Bludgeon
Level Name Material 1 Qty 1 Material 2 Qty 2 Material 3 Qty 3 Upgrade 1 Upgrade 2
2 Common Bludgeon Used Bludgeon 1 Common Handle Part 3 Lead Plate 2
3 Good Bludgeon
4 Remarkable Bludgeon
5 Perfect Bludgeon
True Dragonbane
Level Material 1 Qty 1 Material 2 Qty 2 Material 3 Qty 3
2 N/A 1 Common Handle Part 3 Lead Plate 2
Aluminium Powder 5 Aluminium Shard 5
Aluminium Powder 5 Aluminium Shard 5
3 N/A 1 Common Handle Part 6 Lead Plate 4
Aluminium Powder 10 Aluminium Shard 10
Aluminium Powder 10 Aluminium Shard 10
4 N/A 1 Good Handle Part 3 Lead Plate 6
Aluminium Powder 15 Aluminium Shard 15
Aluminium Powder 15 Aluminium Shard 15
5 L4 True Dragonbane 1 Good Handle Part 6 Lead Plate 8
Aluminium Part 5
Aluminium Part 5
Louise's Machete
Level Material 1 Qty 1 Material 2 Qty 2 Material 3 Qty 3
2 N/A 1 Common Handle Part 3 Lead Plate 2
Aluminium Powder 5 Aluminium Shard 5
Aluminium Powder 5 Aluminium Shard 5
3 N/A 1 Common Handle Part 6 Lead Plate 4
Aluminium Powder 10 Aluminium Shard 10
Aluminium Powder 10 Aluminium Shard 10
4 N/A 1 Good Handle Part 3 Lead Plate 6
Aluminium Powder 15 Aluminium Shard 15
5 L4 Louise's Machete 1 Good Handle Part 6 Lead Plate 8
Aluminium Part 5
Aluminium Part 5

Two Hand Weapons[]

Off-Hand Weapons[]

Truncheon
Level Name Material 1 Qty 1 Material 2 Qty 2 Material 3 Qty 3
2 Common Truncheon Used Truncheon 1 Tiny Common Handle Part 3 Lead Stick 2
Aluminium Powder 5 Aluminium Shard 5
Aluminium Powder 5 Aluminium Shard 5
3 Good Truncheon Common Truncheon 1 Tiny Common Handle Part 6 Lead Stick 4
Aluminium Powder 10 Aluminium Shard 10
Aluminium Powder 10 Aluminium Shard 10
4 Remarkable Truncheon Good Truncheon 1 Tiny Good Handle Part 3 Lead Stick 6
Aluminium Powder 15 Aluminium Shard 15
Aluminium Powder 15 Aluminium Shard 15
5 Perfect Truncheon Remarkable Truncheon 1 Tiny Good Handle Part 6 Lead Stick 8
Aluminium Part 5
Aluminium Part 5
Charles' truncheon
Level Material 1 Qty 1 Material 2 Qty 2 Material 3 Qty 3
2 N/A 1 Tiny Common Handle Part 3 Lead Stick 2
Aluminium Powder 5 Aluminium Shard 5
Aluminium Powder 5 Aluminium Shard 5
3 N/A 1 Tiny Common Handle Part 6 Lead Stick 4
Aluminium Powder 10 Aluminium Shard 10
Aluminium Powder 10 Aluminium Shard 10
4 N/A 1 Tiny Good Handle Part 3 Lead Stick 6
Aluminium Powder 15 Aluminium Shard 15
Aluminium Powder 15 Aluminium Shard 15
5 N/A 1 Tiny Good Handle Part 6 Lead Stick 8
Aluminium Part 5
Aluminium Part 5
Dagger
Level Name Material 1 Qty 1 Material 2 Qty 2 Material 3 Qty 3
2 Common Dagger N/A 1 Tiny Common Handle Part 3 Lead Stick 2
Aluminium Powder 5 Aluminium Shard 5
Aluminium Powder 5 Aluminium Shard 5
3 Good Dagger N/A 1 Tiny Common Handle Part 6 Lead Stick 4
Aluminium Powder 10 Aluminium Shard 10
Aluminium Powder 10 Aluminium Shard 10
4 Remarkable Dagger Good Dagger 1 Tiny Good Handle Part 3 Lead Stick 6
Aluminium Powder 15 Aluminium Shard 15
Aluminium Powder 15 Aluminium Shard 15
5 Perfect Dagger Remarkable Dagger 1 Tiny Good Handle Part 6 Lead Stick 8
Aluminium Part 5
Aluminium Part 5

Giselle's Dagger

Charlotte's Stake
Level Material 1 Qty 1 Material 2 Qty 2 Material 3 Qty 3
2 N/A 1 Tiny Common Handle Part 3 Lead Stick 2
Aluminium Powder 5 Aluminium Shard 5
Aluminium Powder 5 Aluminium Shard 5
3 N/A 1 Tiny Common Handle Part 6 Lead Stick 4
Aluminium Powder 10 Aluminium Shard 10
Aluminium Powder 10 Aluminium Shard 10
4 N/A 1 Tiny Good Handle Part 3 Lead Stick 6
Aluminium Powder 15 Aluminium Shard 15
5 N/A 1 Tiny Good Handle Part 6 Lead Stick 8
Aluminium Part 5

Ranged Weapon[]

Clarence's Parabellum
Level Material 1 Qty 1 Material 2 Qty 2 Material 3 Qty 3
2 N/A 1 Common Trigger Part 3 Spring 2
Screw 5 Grease 5
Screw 5 Grease 5
3 N/A 1 Common Trigger Part 6 Spring 4
Screw 10 Grease 10
Screw 10 Grease 10
4 L3 Clarence's Parabellum 1 Good Trigger Part 3 Spring 6
Screw 15 Grease 15
White Phosphorus 5 Grease 8
Sodium Hydroxide 5 Grease 8
5 L4 Clarence's Parabellum 1 Good Trigger Part 6 Spring 8
Rivet 5
Rivet 5

Recycle[]

R[]

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